L'aide en français O Big Bang in english
A - B - C - D - E - F - G - H - I - J - K - L - M - N - O - P - Q - R - S - T - U - V - W - X - Y - Z

 
BAIT
Basic action - any target - 1 EP
First accessible action. That action gives 1 point to the lower characteristic. It restores a one case action area around the star if that one is null. That action gives access to the level 1 basic actions.
 
COMBO : N/A
 
THE BAT
Special action - on target - 108 EP
Sucks up the target's light and make lose soul strength.
 
COMBO : Aerorob + / Prayer + / Kindling + / Extinction + / Pyrorob +
 
BLACK AREA HAZARD
Automatic action
When you move or act in the black area, this action will be automatically called. You will loose soul strength and gain karma.
 
COMBO : N/A
 
THE BLACK ZONE
It is an area created by the black holes. It generates an alternative deformed space where the black holes are some entry/departure portals. The movements are limited to one case and inflict some damages. It can be a fast way to travel into the Univers, although a little painful.
 
COMBO : N/A
 
BOMBING
Basic action - on target - zone effect - 12 EP
The player gives 5 points of density to each target inside his action range.
 
COMBO : Georob OR Jettison OR Speed gift
 
BOMBING +
Advanced action - on target - zone effect - 15 EP
The player gives 10 points of density to each target inside his action range.
 
COMBO : Bombing OR Georob + OR Jettison + OR Speed gift +
 
BOMBING MAX
Advanced action - on target - zone effect - 90 EP
The player gives min. 25 points of density to each target inside his action range.
 
COMBO : Bombing + / Bombing +
 
THE BOW
Special action - on target - 18 EP
Increases the target's rotation proportionately to the player's level.
 
COMBO : Soul heal + / Aquarob + / Speed gift +
 
THE BOWMAN
Collective special action - on target - 20 EP
Inflicts some important damages (minimum 1000) on the target's higher characteristic.
 
COMBO : The bow / The explorer
 
THE BRIDGE
Special action - self target - 110 EP
Proceeds to a transfer of characteristics: If vision = action, then Light becomes Soul strength which becomes Rotation which becomes Density which becomes Light. Otherwise, Light becomes Density which becomes Rotation which becomes Soul strength which becomes Light. Whew.
 
COMBO : Normal wind hit / Soul heal + / Aerorob + / Normal fire hit / Pyrorob + / Jettison + / Normal stone hit